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Reviews

Spiderman
2 |
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Activision:
A Phantom Menace
About
two weeks prior to this writing, a demo for the
Spiderman 2 PC game appeared on sites all over
the web. To the surprise of everyone who downloaded
it, the demo was not the much-lauded nonlinear
Spiderman game that publisher Activision has
been hyping up. This Spiderman
was a simple, level based, kid friendly,
crapfest of a game.
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Word has it that Activision
never intended for that demo to fall into the hands
of the public, but that it was meant to be distributed
exclusively as a cereal box toy! |
While some people
held out hope that the demo wasn't actually indicative
of the final product, we here at GG expected the
worst and got what we expected. So
before you waste your time reading anything else
(although it should prove to a very entertaining
read), let me
give you the quick hit:
Spiderman 2 is a fresh, steaming turdburger of
a computer game.
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Packaging
It's unsure whether
Activision was just trying to save money on advertising
or if they actually intended to lie to their PC customers.
Regardless, they have made doubly sure that the deceptively
designed packaging ties closely into their current
console version
marketting
campaign.
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Spiderman
2
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 At
a glance, the console and PC packaging are indistinguishable
from one another. Most consumers won't give the game enough
scrutiny to tell the difference before it's too late. Even
if they do, they might not think anything of it until they
get home and play the game for themselves. For example,
while the screenshots on the PC box actually are different
from it's console counterparts, all of
the boxes, regardless of platform, have a very prominent
shared shot of the Doc Oc
opening
cinematic.
The only other telltale differences are the big fat E rating
and the Fizz Factor logo on the
back where Treyarch's should be.
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The box contains both
a tiny manual and a classic clear flip-top CD case. With
so many games shipping
in paper sleeves these
days this is a much appreciated detail - especially
at a $29.99 price point. The real problem with Spiderman
2's packaging is that Activision
is trying
to
make you
buy the game under the impression that it's something that
it's not. It's like buying a beautiful antique music box
at the swap
meet only to get home and discover
that there's a huge fucking turd inside where the musical
bits should
be. This is the kind of thing that sets new
standards for the way publishers can legally screw their
customers.
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What's
My Motivation?
 You'd
think that in a game like this the opportunity to play
the superagile, wall-crawling, web-slinging Spiderman would
be it's own reward. But as I mentioned earlier, this is
not the open-ended nonlinear Spiderman that you've
been hearing about. The gameplay is linear and level based.
Linearity can be forgiven when it's accompanied by an
excellent narrative and it's sad that Spiderman 2 can't
even claim that.
In fact, without having seen the movie beforehand the game's
story makes absolutely no
sense whatsoever. It basically goes like this: Doctor
Octopus is apparently up to something nefarious - therefore
you have to
beat
up an endless
stream of beanie-wearing bad guys with Shiny Pink Blowdryer
Ray Guns™. Yeah, shiny - pink - rayguns.
But I guess with an ESRB rating of Everyone, what
else could you expect?
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Spiderman 2 also demonstrated
that the 'glass cieling' extends as much to superheros
as it does
to bitchy female executives. Because of the game's
linearity, many rooftops simply don't exist.
As a result, the developers have capped off the maximum
height you can reach. What that means is that if you want
to climb to the top of a skyscraper and survey your surroundings,
you're shit out of luck. About half way up any sizeable
building you will hit an impassable invisible barrier.
Even more frustrating is that the same is true of sidestreets.
You see, they're all just there
for show. Fizz Factor makes absolutely sure that you don't
do any pesky exploring on your way from point A to point
B. After all, what fun is exploration anyway?
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 Further
offending the idea that this is not a console
game is the fact that
you are supposed to collect bright red Spider
Coins in
order to score Hero Points. As far as we can tell,
Hero Points don't
really
amount to anything except that they turn Spiderman into
a character from TRON. As for the web slinging,
Fizz Factor dosn't even attempt to create the illusion
that you're swinging from building to building. The game
uses
an absurd
system of magical floating web icons which you simply
click on to swing. As you might imagine,
this makes swinging around town about as much fun as navigating
Windows Explorer.
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Continuing it's steadfast
stream of awefulness, the
combat in Spiderman 2 makes Diablo seem complicated. You
have basically four
attacks: punch, kick, web, and pull gun.
As meager as that sounds, it actually borders on overkill.
You see, bad guys just kinda stand there while you kick
their
ass.
In fact, the
only
time
they
seem
to fight
back
is
when they're armed with Shiny Pink Ray Guns™. Not
to worry, though - three or four well placed kicks will
take down virtually any
opponent - even bosses.
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Despite all this scathing
negativity, Spiderman 2 does have one redeeming quality:
it's short. Although there's a lingering pain afterward,
the game clocks in at about three hours when played
straight through.
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Tecqualigy
It's obvious that Fizz
Factor wanted something more cartoonish than realitistic
- but rather than deliver the somewhat passable cell-shaded
graphics
of,
say,
XIII, we get a world composed of 90 degree angles, bland
textures, and flat primary colors. It's like Oni,
but with less detail. To add insult to injury, Fraps was
reporting consistent framerates only in the mid 20s. With
graphics no more detailed than Quake classic, one
might expect slightly better numbers than that. To
the games credit, however, Spiderman didn't crash or lock
up
once and even handled multitasking with an uncommon ammount
of laxity.
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Conclusion:
-3
Activision promised us
the freedom of Grand Theft Auto and delivered us simpleminded
kid-friendly
shmuck. The game itself is an affront to both the Spiderman
franchise and gaming in general. The greatest crime, however,
is that gamers are being lyed to about the product. Between
the television commercials, magazine ads, and Activision's
own official website, we feel this is so blatant and irrefutable
that it may actually warrant
a class action lawsuit
for intentional false advertisement.
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Even in it's own right, this is a
terrible game. It's so easy that calling it easy is false.
This game is automatic. It's
obvious that the game was made by an unskilled company for
a very young audience. I just can't imagine why.
Kids are familiar with
consoles
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consoles
are simple. PCs are complex. Kid's don't do complex.
The only logical explanation that I can come up with is that
Activision contracted this game out of simple unmitigated
spite for the PC market. If you or someone you know is initiating
a class action lawsuit over this game, please
let us know! If you would like to contact Activision
directly, you can access their contact page using the link
item below. |
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