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Review Criteria
1.1

Created on
06-26-2004
By Veraxus
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The
GG Review Theory
How
many review sites or magazines really give you a
good idea about what you can expect in a game? If
you're reading this article then we're betting the
answer is "not many." We here at GameGestapo
realize that out of the hundreds of games released
every year, almost all of them are garbage. We've
played pretty much everything since the inception
of the video game. That's right - we're talking Pong,
Akalabeth, Wizardry, Wasteland, and their myriad
ilk. We're jaded, we're cynical, and we're hard as
hell to please. That's why the GameGestapo scoring
system incorporates something never before seen in
a review site: negative scoring.
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We cater to the older,
more mature, more intelligent PC gaming audience; The
kind of people who aren't swayed by pretty graphics
and big budget ad campaigns on MTV. We have come to
detest the infantization of interactive entertainment.
In a time where publishers buy reviews,
who can you trust?
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Here's the good news
boys and girls: they can't buy us.
Our unique review system takes into account all the
things
that
every other publications ignore. Instead of graphics,
we scrutinize the engine. In place of a genre, we give
a description. We look at packaging, motivation, polish,
and originality. Take Splinter Cell, for example
- it has astounding production values and marvelous
graphics, but it's also linear and discourages creative
problem solving. In our world, Splinter Cell could
only hope to score a +1 at best. Or how about Deus
Ex 2? It bores you to tears, runs aweful, and looks
downright okay (that's 'blach' for the real cynics
out there). DX2 would actually earn negative scores
for being more frustrating than fun.
In addition to a generic Data Box, the GameGestapo review is split
into five distinct sections: Packaging, Technology, Motivation,
Quality, and Conclusion.
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Packaging
Incl:
Box design, printed manual, cdkey location,
game disc casing, other physical materials.
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The first section covers the all the physical materials
you get with your purchase. When a publisher fucks
you in the ass by putting the CD in a cheap little
paper sleeve, we're going to tell you about it. We
look at manuals, reference cards, tech trees, key placements,
and disk enclosures (case/sleeve). The necessity of
this section is borne of an increasingly popular trend
where publishers skimp on physical materials without
passing the savings onto you, the consumer. They ship
manuals in PDF format on game discs, they put discs
in cheap paper sleeves, and they hide CD keys in manuals
or on tiny index cards loose in the box! We at GG feel
this kind of behavior is unacceptible. Unless your
paying $20 for a game, you deserve good clean packaging.
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Technology
Incl:
Game performance, special features (physics,
DX10 support, etc), scalability, appropriateness.
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These days it's all about the graphics, right? Not
to us. We don't care if it's the uglist thing ever
seen so long as it's functional. In case you're
not the brightest light on the Christmas Tree: functional is
the key word. In the case of Nosferatu, the levels
lacked a lot of detail - but the game featured randomly
generated maps and despite the lack of fine details,
still managed to maintain a rather creepy atmosphere.
That's a top performer. When it crashes, when it stalls,
when a bush stops your WRX like it's a brick wall...
we'll be there to rip it a new one.
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Motivation
Incl:
Story, atmosphere, character building,
graphics, and other motivating/rewarding
factors.
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A unique experience is a rewarding one. Motivation
is the single most important aspect of any game. It's
motivation that keeps you playing and keeps you happy.
Atmosphere, character development, and story are just
a few motivating factors for a game. Predictable stories,
bad voice acting, and lack of character development
are examples of motivation cancer. You want a reward
for your hard work - so how does the game pay off?
There's no fanboys here to spit mass-market jizz in
your face - we'll give it to you straight, whether
you want to hear it or not. Remember - we specialize
in game hating.
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Quality
Incl:
Bugginess, control schemes, professionality.
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Most of the big-selling big-budget mass-market titles
out there score very well in the quality category.
Unfortuately it's one very small part of a much bigger
picture. A very professional well-polished game won't
make a 0 if the technology is inadequate, the game
is boring or unoriginal, and the CD key is printed
on the paper sleeve the game disc comes in. Other topics
covered in this category are gameplay, tutorials, and
the like. Does the tutorial annoy you? Are the game
controls logical? Does the game crash? Are parts broken?
If the game requires patching, the Publisher's record
will be discussed also (are they good about patching
their games?).
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Conclusion
Incl:
Reasons for final scores, badge awards,
other comments.
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In this final section the reviewer can cover anything
he wishes that could not be fit into any of the other
categories. Final statements are made and the reviewer
gives a breakdown of what contributed to his/her final
score.
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The
Data-Box
The Databox is the
long graphical object on the top right of every review
page. This contains the name of the game reviewed,
applicable badges (which the reviewer awards for particularly
prominent traits like 'Excessive Bugginess'), street
price, developer, publisher, reviewer name, screenshots,
etc.
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Badges
Badges are meant
to give the reader, at a glance, a good idea of just
what to expect from the game. While similar to a kind
of 'award' system, most badges are not good
things. Although there are a good many badges listed
here, new ones are created whenever the need arises.
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Big Game
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Boring as Hell
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Buggy
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Censored
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Cooperative
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Gory
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Golden Throne
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